Patchwork Harmony Review

Patchwork Harmony can be downloaded here! Patchwork Harmony is about a grandfather who stitched together a toy bunny filled with so much love and so much soul that it brings that bunny to life to deliver a music box to Lindsey, his granddaughter. Much like the toy bunny, there is so much love put intoContinueContinue reading “Patchwork Harmony Review”

Rime’s Helpful but Harmful Formulaic Depiction of Grief

SPOILER WARNING: I spoil the entirety of Rime in this article. In May of 2017 I lost my friend to a car accident. It was a very rough month and I haven’t been the same since. It opened my eyes to loss and made me seek answers about my views on the world and lifeContinueContinue reading “Rime’s Helpful but Harmful Formulaic Depiction of Grief”

Midst of Lost Review

Midst of Lost is Cosine Interactive’s second video game. It is a game that is full of flaws, but has enough polish and potential to give you enjoyment. The enemy designs are nice, the story is fine, and the gameplay has some fun mechanics, but ultimately lacks depth. I wish I could say I lovedContinueContinue reading “Midst of Lost Review”

Heaven’s Vault Set to Release on April 16th

Inkle Studios, the creators of the award-winning game 80 Days, have announced a release date for their new game, Heaven’s Vault, which is about deciphering a hieroglyphic language and exploring a distant land in an attempt to find a missing academic. It will be releasing on April 16th on Steam and PS4. In Heaven’s Vault,ContinueContinue reading “Heaven’s Vault Set to Release on April 16th”

Night in the Woods: Payphones and Rusted Thrones

I love the bus station at the beginning of Night in the Woods. It is one of the greatest beginnings of any game I have ever played. There is the beautiful mural showing the history of Possum Springs, the setting of the game, and a broken payphone on a wall next to the mural showingContinueContinue reading “Night in the Woods: Payphones and Rusted Thrones”

Downwell’s Palette Progression

Downwell is an amazing Roguelike shooter that I could spend countless hours praising, but instead I want to look specifically at its progression system, where you gain experience for going deeper into the well, and are rewarded by obtaining new play styles, and most importantly, more color palettes. These palettes range from the classic blackContinueContinue reading “Downwell’s Palette Progression”

Celeste: The Complexity of Dashing

Casually, Celeste is a simple, yet difficult, platformer where you only have four movement options. You can walk, jump, grab, and dash. Together, these mechanics are used to their fullest extent to overcome the obstacles spread throughout each level. You grab onto blocks to activate their movement, allowing you to obtain momentum that will sendContinueContinue reading “Celeste: The Complexity of Dashing”

Meditation Games Diary: 2/9/19

Isaac Schankler made a pretty neat game for Meditations today. It consists of looking at a starry void and moving your mouse to change the look of the starry sky. Apparently moving the mouse also changes up the music, but the differences are too small to notice. Regardless, today’s game was visually pleasing, and aContinueContinue reading “Meditation Games Diary: 2/9/19”